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World Atlas / 1926

1926 / Opening campaign anchor

ATLAS-02 / AGE OF ASHGLASS

A prosperous world
built on depletion.

The First Anima War is over. Trains run, homes warm, medicine works, automobiles appear, and automata enter public life. Wherever Anima is spent, Ashglass remains.

Camera
1926
Technology
Mature, unequal
Mood
Post-war modernity

Not Victorian steampunk

Steam is mature.
Modernity has arrived early.

The Age of Ashglass is not brass goggles pasted onto feudal fantasy. It is a post-war society with industrial utilities, class systems, consumer comfort, public transport, early automobiles, automata, computation, monopoly power, and political memory.

01

Anima

It appears in the clinic, locomotive, utility line, factory, and military supply ledger. Most citizens meet its service before they meet its source.

02

Ashglass

It remains after Anima use: worked into useful and beautiful objects, handled as waste, and found wherever the age spends power.

03

East Eddison

Its name reaches the meter, ticket, machine, automobile, and bill. Refusing the company can mean refusing an ordinary service.

04

Mortar

It appears as an open ledger, repair crew, meal, room, route, and public claim when a promised service fails to arrive.

At street level

Rain on stone.
A bill on the table.

A worker can ride a tram, visit a municipal clinic, eat a hot meal, see an automobile pass, and still be one missed payment from losing access to the systems that make those comforts possible.

That tension is playable. The party meets households, engineers, guild officials, refugees, machines, couriers, owners, healers, and clerks before it meets an abstract ideology.

Three doors into 1926

Begin with the fault.
Follow where it leads.

Dragons, gods, dungeons, tyrants, and liches still belong here. So do meters, clinics, factories, records, labour, and the people waiting for a service to work.

01 / Supply

The clinic shipment is late

The manifest is correct, the cabinet is empty, and three organisations insist the missing medicine was somebody else’s responsibility.

02 / Machine

The automaton refuses the order

Its maker, owner, operator, witness, and damaged neighbour give five different accounts of what happened.

03 / Account

The bill carries the wrong name

A small clerical error closes a service. Fixing it means finding where a person became a number and who can change the record.

One Age in a longer history

1926 is the opening.
It is not the whole world.

The Age of Ashglass has a war behind it and three later camera positions beyond it. Read each Age as a place to enter, not a forecast of what your character must discover.

Read all six Ages Begin in 1926