Temple: Shadow Exodus is a solo-first 5e campaign run by a source-grounded AI in a fixed world that remembers confirmed choices and consequences.
Public descriptions / No invented institution
PRESS-01 / MEDIA ORIENTATION
Describe the game
before the atmosphere.
Accurate public language for Temple: Shadow Exodus: a solo-first 5e campaign with a source-grounded AI, fixed authored world, persistent private state, six-Age history, and an inspectable public source system.
- Product
- 5e AI campaign
- Project state
- Public alpha
- Physical venue
- None
Approved language
Short enough to quote.
Precise enough to trust.
Temple: Shadow Exodus is a 5e OGL/SRD-compatible role-playing campaign for solo or shared-table play. Its AI facilitator works from a frozen public world, distinguishes intention from outcome, and preserves confirmed private campaign state. The setting follows the Temple across six Ages from 1906 wonder to 1946 reconstruction; the wider Living Law project keeps canon, interpretation, narration, and campaign continuity inspectably separate.
The Temple is occupied under a public story of restoration. Residents are displaced, work is requisitioned, and Couriers move through routes the official maps deny. The public synopsis stops at this opening situation.
The Temple is not a physical residence, campus, retreat, institute, foundation, or operating membership body. Its imagery is promotional concept art. Its Institute and Foundation are long-horizon aspirations, not present institutions.
Public assets
Use the image.
Keep the caption.
Suggested caption: “Promotional concept art for the Temple in the Age of Ashglass; not a literal map or physical property.”
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