A real solo campaign
No group schedule. No human game master required.Create a 5e character, enter a scene, make choices, roll checks, fight, investigate, recover, and continue later. The AI facilitates the table; you play the character.
Solo-first 5e role-playing · Public alpha
GATEWAY-01 / START HERE
Temple: Shadow Exodus is a 5e OGL/SRD-compatible campaign run by a source-grounded AI. Play alone—or bring a group around one shared session—in a fixed world that keeps the consequences.
What this actually is
Most AI adventures can produce a vivid paragraph. The harder problem is sustaining a fair game: remembering what happened, refusing impossible shortcuts, preserving a world outside the player, and making consequences matter. The Temple is built around that harder problem.
Create a 5e character, enter a scene, make choices, roll checks, fight, investigate, recover, and continue later. The AI facilitates the table; you play the character.
It works from frozen public lore and explicit rules, separates intention from outcome, and should say UNKNOWN when the source cannot support an answer.
The Temple has prior history, institutions, conflicts, metaphysics, and named facts. Scenes can surprise you; established canon does not bend merely because you ask.
Confirmed characters, inventory, rolls, events, and consequences belong to your private campaign SESSION and can survive a return visit or an export.
Co-op means shared-table play: two or more people can make decisions together through one campaign conversation. The public alpha does not claim simultaneous multi-account multiplayer.
The play loop
You describe what your character attempts. The facilitator checks the world and rules, calls for a 5e roll when the outcome is uncertain, resolves the result, and records durable consequences only when the runtime confirms them.
You can investigate a murder, bargain with a guild, cross a hostile district, descend into a dungeon, confront a lich, petition a court, or anger a god. The world is authored enough to resist you and generative enough to answer what you try.
Read the complete play guideOne world · Six historical cameras
Each date opens a lived world rather than sealing a decade into a box. The atlas shows what has changed, what is visible in the street, and where a character can enter.
Medicine, rail, and power make old impossibilities ordinary.
The First Anima War takes hold of the modern world.
Post-war comfort runs on mature steam, Anima, and Ashglass.
Desks, ledgers, and machines begin deciding who may pass.
Occupation turns streets, courts, and worksites into controlled ground.
Return begins inside a damaged city.
One civic morning
A closed route is never just background scenery. It can delay a clinic, empty a market stall, strand a worker, and bring a named failure before the Open Furnace.
Mortar posts the work and cost. Sword keeps the hearing safe. Quill preserves incompatible accounts. A Guild answers for its own craft. The route reopens only when someone does the work.
Concept art establishes tone, not literal geography.
Enter the world →The campaign / Shadow Exodus
Occupation. Forbidden routes. Your move.
The Temple has been seized. The new authority calls it a return to order. Residents are displaced, labour is requisitioned, and Couriers begin using routes the official maps refuse to acknowledge.
You enter before the story supplies a verdict. Decide which account to trust, which person to follow, and what your character is prepared to risk.
Read the opening premiseA quieter promise
A deeper authored layer exists inside the campaign. This site will not name its destination or publish the route.
You may ignore it and still play a complete 5e campaign. Discovery belongs to play.
Begin without a map →Why the project exists
In a shared West Marches campaign, the strongest characters—and even other game masters—could casually become sovereign: kill a civic figure, rewrite a city, or treat continuity as personal property. The Temple was designed to survive that pressure.
No player, facilitator, faction, or interpreter gains automatic sovereignty merely by being strongest or loudest.
Public canon, editorial interpretation, and private campaign events are kept distinct so disagreement can be located.
The project makes correction, revision, export, and visible uncertainty part of the architecture.
The world is already in motion
Begin a persistent solo campaign, gather a party around one session, or read the visible world before you cross the threshold.