Begin a campaign
Ask the facilitator to create a character with you and start at the recommended opening.
Create a new solo 5e campaign and guide me through character creation.No human game master required
PLAY-01 / PUBLIC ALPHA
Play a genuine 5e campaign alone, or make decisions as a group around one shared session. The AI presents the world and adjudicates it; you choose what your characters do.
Start here
Open the public alpha and state one clear intention. These are ordinary requests, not secret commands.
Ask the facilitator to create a character with you and start at the recommended opening.
Create a new solo 5e campaign and guide me through character creation.Tell it who is present and create a character for each player. One person can type the table’s decisions.
Begin a shared-table campaign for three players.Ask about public world material without creating campaign state.
Explain the Temple and the six Ages without spoilers.Current co-op boundary: shared-table play uses one conversation and one campaign SESSION. The alpha does not promise simultaneous multi-account turns.
Why it behaves differently
The AI can invent the moment-to-moment expression of play without being free to rewrite the world underneath it.
Named world claims resolve against public source. Rules determine uncertain outcomes. A declaration of victory, divinity, ownership, or knowledge remains an intention until adjudicated.
The Temple’s history, Ages, institutions, metaphysics, conflicts, and established people are not rewritten to flatter the next choice. Your freedom is to act within them.
Characters, inventory, roll receipts, events, facts, and snapshots can persist. A failed tool call or vivid narration is not silently treated as saved state.
Characters, abilities, checks, saves, conditions, damage, equipment, encounters, rests, and level-based play give the campaign a common mechanical grammar.
One complete turn
You may say, “I cross the burning gate.” That establishes what you try. It does not establish that the crossing is possible, safe, complete, or recognised.
The facilitator finds the relevant world premise, applies the rule, calls for any necessary roll, returns the result, and records a durable consequence only after the runtime accepts it. This is what keeps play from becoming collaborative wish fulfilment.
The campaign loop
Make a 5e character. If you omit a rules system, the current runtime stores its tested 5e OGL/SRD-compatible default.
Start in a concrete place with a problem already in motion. You decide what your character notices, says, risks, and attempts.
The facilitator uses world facts and 5e rules. Uncertain actions may call for checks, saves, combat, costs, clocks, or consequences.
Only confirmed runtime events become durable SESSION state. Save your private resume key and return when you are ready.
What the world remembers
The system keeps two promises separate so both can remain meaningful.
History, institutions, metaphysics, named facts, and public rules. A campaign can discover, contest, survive, or misunderstand them; it does not silently rewrite them.
Inspect the public sources →Your characters, inventory, relationships, events, rolls, injuries, discoveries, and durable facts. They can persist without becoming official history for every other table.
Read the continuity rules →Keep your campaign
The website never asks for it. Present it only inside the linked public alpha when you intend to resume.
A proposed action, rejected payload, or unavailable service changes no revision and persists nothing.
Ask for current state or a state summary and verify that the runtime actually returned it.
Permanent deletion is irreversible and counts only after the runtime confirms it.
The first move is yours
Create a campaign, make one consequential choice, and let the Temple answer it.